Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others.
It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization.
It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free software, licensed under GNU Lesser General Public License.
Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet.
* Graphics: Open GL render; supports hardware acceleration from all major card vendors; allows use of shaders; library of common shaders like normal mapping,parallax mapping and hardware skinning; supports software render with fewer features.
* Mesh objects: Plugin based mesh system; triangle based meshes with frame and bone animation support
* collision detection and dynamics: Ode and Bullet dynamics; simplified collision detection when you don’t need the full dynamic simulation.




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