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	<title>Open Source Living &#187; 3D Modeling</title>
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	<link>http://osliving.com</link>
	<description>Open Source resources, community and discussion.</description>
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		<title>BRL-CAD</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/brl-cad/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/brl-cad/#comments</comments>
		<pubDate>Mon, 16 May 2011 09:43:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[BRL CAD]]></category>
		<category><![CDATA[BRL CAD review]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[open source CAD software]]></category>

		<guid isPermaLink="false">http://osliving.com/graphics-and-photo/3d-modeling/brl-cad/</guid>
		<description><![CDATA[BRL-CAD is a powerful cross-platform open source solid modeling system that includes interactive geometry editing, high-performance ray-tracing for rendering and geometric analysis, image and signal-processing tools, a system performance analysis benchmark suite, libraries for robust geometric representation, with more than 20 years of active development.]]></description>
			<content:encoded><![CDATA[<p>BRL-CAD is a powerful cross-platform Open Source combinatorial Constructive Solid Geometry (CSG) solid modeling system that includes interactive 3D solid geometry editing, high-performance ray-tracing support for rendering and geometric analysis, network-distributed framebuffer support, image and signal-processing tools, path-tracing and photon mapping support for realistic image synthesis, a system performance analysis benchmark suite, an embedded scripting interface, and libraries for robust high-performance geometric representation and analysis.</p>
<p>The BRL-CAD libraries are designed primarily for the geometric modeler who also wants to play with software and design custom tools. </p>
<p>Each library is designed for a specific purpose: creating, editing, and raytracing geometry, and image handling. The application side of BRL-CAD also offers a number of tools and utilities that are primarily concerned with geometric conversion, interrogation, image format conversion, and command-line-oriented image manipulation.</p>
<p><a href="http://osliving.com/wp-content/uploads/BRL-CAD_screenshot.jpeg"><img src="http://osliving.com/wp-content/uploads/BRL-CAD_screenshot.jpeg" alt="" title="BRL-CAD_screenshot" width="440" class="aligncenter size-full wp-image-8221" /></a></p>
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		<title>insight3d</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/insight3d/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/insight3d/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 15:27:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[boujou]]></category>
		<category><![CDATA[canoma]]></category>
		<category><![CDATA[imagemodeler]]></category>
		<category><![CDATA[open source image modeler]]></category>
		<category><![CDATA[photosynth]]></category>

		<guid isPermaLink="false">http://osliving.com/graphics-and-photo/3d-modeling/insight3d/</guid>
		<description><![CDATA[insight3d lets you create 3D models from photographs. You give it a series of photos of a real scene (e.g., of a building), it automatically matches them and then calculates positions in space from which each photo has been taken (plus camera’s optical parameters) along with a 3D pointcloud of the scene. ]]></description>
			<content:encoded><![CDATA[<p>insight3d lets you create 3D models from photographs. You give it a series of photos of a real scene (e.g., of a building), it automatically matches them and then calculates positions in space from which each photo has been taken (plus camera’s optical parameters) along with a 3D pointcloud of the scene.</p>
<p>For an in-depth tutorial of how to get up and running with insight3d, <a href="http://insight3d.sourceforge.net/insight3d_tutorial.pdf" target="_blank">check out this PDF file</a>. (Note it&#8217;s a heavy file and may require some download time. Please be patient!)</p>
<p><a href="http://osliving.com/wp-content/uploads/vila_prague.png"><img src="http://osliving.com/wp-content/uploads/vila_prague-300x152.png" alt="" title="vila_prague" width="300" height="152" class="aligncenter size-medium wp-image-7022" /></a></p>
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		<title>Animata</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/animata/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/animata/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 00:15:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[animation software]]></category>
		<category><![CDATA[open source animation]]></category>

		<guid isPermaLink="false">http://osliving.com/graphics-and-photo/3d-modeling/animata/</guid>
		<description><![CDATA[Animata is real-time animation software, designed to create interactive background projections for concerts, theatre and dance performances, and promotional screenings.]]></description>
			<content:encoded><![CDATA[<p>Animata is real-time animation software, designed to create interactive background projections for concerts, theatre and dance performances, and promotional screenings.</p>
<p>The software is unique in its ability to animate subject and background in real-time, making continuous interaction possible. This also means that physical sensors, cameras or other environmental variables can be attached to the animation of characters, creating a cartoon reacting to its environment. </p>
<p>For example, it is quite simple to create a virtual puppet band reacting to live audio input, or set up a scene of drawn characters controlled by the movement of dancers.</p>
<p>Creating characters in Animata is simple and and works on the basis of still images, which serve as the skeleton of the puppets, before a network of triangles is produces, some parts of which link to the character&#8217;s bone structure. The movement of the bones is based on a physical model and is therefore very fluid.</p>
<p><object width="430" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=706938&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=706938&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="430" height="300"></embed></object></p>
<p><object width="430" height="251"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=664556&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=664556&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="430" height="251"></embed></object></p>
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		<item>
		<title>GarlicSim</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/garlicsim/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/garlicsim/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 18:56:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://osliving.com/graphics-and-photo/3d-modeling/garlicsim/</guid>
		<description><![CDATA[GarlicSim is a platform for writing, running and analyzing simulations. It is general enough to handle any kind of simulation: Physics, game theory, epidemic spread, electronics, etc.]]></description>
			<content:encoded><![CDATA[<p>GarlicSim is an ambitious open-source project in the field of scientific computing, specifically computer simulations. It attempts to redefine the way that people think about computer simulations, making a new standard for how simulations are created and used.</p>
<p>GarlicSim is a platform for writing, running and analyzing simulations. It is general enough to handle any kind of simulation: Physics, game theory, epidemic spread, electronics, etc.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wings 3D</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/wings-3d/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/wings-3d/#comments</comments>
		<pubDate>Sun, 04 May 2008 10:28:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://osliving.com/graphics-and-photo/3d-modeling/wings-3d/</guid>
		<description><![CDATA[Wings 3D is a free and open source polygon mesh subdivision modeller ideally suited for modeling and texturing low to medium density polygon meshes. It has a wide range of very effective tools optimised for these tasks hidden behind its 'minimalistic' interface.]]></description>
			<content:encoded><![CDATA[<p>Wings 3D is a free and open source polygon mesh subdivision modeller ideally suited for modeling and texturing low to medium density polygon meshes. It has a wide range of very effective tools optimised for these tasks hidden behind its &#8216;minimalistic&#8217; interface.</p>
<p>Designed as a stand-alone modeller, without animation or &#8216;proper&#8217; rendering facilities it should not be confused with software that does include such features &#8211; although its modelling capabilities stand extremely favourable comparison with equivalent sections of such applications &#8211; whether free or commercial.</p>
<p>The use of &#8216;context-sensitive&#8217; menus is the reason for its sparse look, whereby tool menus relevant to the current selection mode are only displayed when needed &#8211; so no &#8216;greyed out&#8217; options.</p>
<p>Wings&#8217; toolset often provides the user with many different workflow options for modeling and thus allows considerable flexibility of technique within its &#8216;box-modelling&#8217; / &#8216;winged edge&#8217; paradigm. (one example being the provision of a &#8216;hole&#8217; material, thus allowing wings models to be exported to a wide range of other apps.)</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Axel</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/axel/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/axel/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 09:00:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://osliving.com/graphics-and-photo/3d-modeling/axel/</guid>
		<description><![CDATA[Axel is an algebraic geometric modeler which aims to provide “algebraic modeling” tools for the manipulation and computation with implicit and parametric curves or surfaces.]]></description>
			<content:encoded><![CDATA[<p>Axel is an algebraic geometric modeler which aims to provide “algebraic modeling” tools for the manipulation and computation with implicit and parametric curves or surfaces.</p>
<p>Its primary goal is to embed Synaps algebraic capabilities to provide new modeling techniques.</p>
<p>Some of Axel&#8217;s core abilities are as follows:</p>
<p>- Topology : compute the certified topology of curves and surfaces with either implicit or parametric representation<br />
- Intersections : compute the intersection of implicit or parametric curves or surfaces<br />
- Self-intersections : compute the self-intersections of parametric surfaces whatever their parameterization<br />
- Singularities : compute the singularities of algebraic surfaces<br />
- Differential modeling : derivative curves, graphed surfaces<br />
- Set theoretic modeling : boolean operations, arrangements</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>POV-Ray</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/pov-ray/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/pov-ray/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 13:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://osliving.com/home/graphics-and-photo/3d-modeling/pov-ray/</guid>
		<description><![CDATA[The Persistence of Vision Raytracer, or POV-Ray, is a cross platform ray tracing program for creating stunning three-dimensional graphics.]]></description>
			<content:encoded><![CDATA[<p>The Persistence of Vision Raytracer, or POV-Ray, is a cross platform ray tracing program for creating stunning three-dimensional graphics.</p>
<p>POV-Ray includes the following features: A Turing-complete scene description language (SDL) that supports macros and loops; a library of ready-made scenes, textures, and objects; support for a number of geometric primitives and constructive solid geometry; several kinds of light sources; atmospheric effects such as fog and media (smoke, clouds); reflections, refractions, and light caustics using photon mapping; surface patterns such as wrinkles, bumps, and ripples, for use in procedural textures and bump mapping; radiosity; image format support for textures and rendered output, including TGA, PNG, JPEG (only input) among others; extensive user documentation.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ogre</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/ogre/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/ogre/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 12:33:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D engine]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Graphics & Photo]]></category>

		<guid isPermaLink="false">http://osliving.com/home/graphics-and-photo/3d-modeling/ogre/</guid>
		<description><![CDATA[OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.]]></description>
			<content:encoded><![CDATA[<p>OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. </p>
<p>The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenFX</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/openfx/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/openfx/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 09:23:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://osliving.com/home/graphics-and-photo/3d-modeling/openfx/</guid>
		<description><![CDATA[OpenFX is an Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson. Its powerful feature-set includes a full renderer and raytrace engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API.]]></description>
			<content:encoded><![CDATA[<p>OpenFX is an Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson.</p>
<p>A powerful feature-set includes a full renderer and raytrace engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API.</p>
<p>Plugin capabilities include image post processor effects such as lens flare, fog and depth of field. Animation effects such as explosions, waves and dissolves add enormously to the flexibility of the program. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Art of Illusion</title>
		<link>http://osliving.com/graphics-and-photo/3d-modeling/art-of-illusion/</link>
		<comments>http://osliving.com/graphics-and-photo/3d-modeling/art-of-illusion/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 09:18:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Modeling]]></category>

		<guid isPermaLink="false">http://osliving.com/home/graphics-and-photo/3d-modeling/art-of-illusion/</guid>
		<description><![CDATA[Art of Illusion is a 3D modelling and rendering studio. It is written entirely in Java, and should be usable on any Java Virtual Machine.]]></description>
			<content:encoded><![CDATA[<p>Art of Illusion is an open source 3D modelling and rendering studio. It is written entirely in Java, and should be usable on any Java Virtual Machine which is compatible with J2SE 1.4 or later.</p>
<p>The current version is both stable and powerful enough to be used for serious, high end animation work. Many of its capabilities rival those found in commercial programs. </p>
<p>Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.</p>
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